If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Once it is uncovered, it will join in persuing the player. The monster can be uncovered by blasting the dirt that it is hiding in. Also, if all monsters are sealed into a room or pit permanently, 10000 points are earned.Ī neat Easter egg: there is a hidden monster from the next block on every level where digging is allowed some levels have only stone, thus, the blaster cannot make holes.
If monsters are entrapped but none are killed, 10000 points are awarded. If a level is finished without entrapping a monster in a hole, the player will earn 20000 points. They will always drop them when they fall in a hole. When they are carrying a gold piece, they will flash. The monsters are recreated at the top of the screen so there is always the same number. If a blasted hole fills in while the player or monster is in it, they will die. They fall in and are delayed by a few seconds. The monsters can be delayed by blasting a hole in front of them. The player has three lives with a one-time bonus life earned at 50000. If a monster touches the player, he dies. If the level is finished in less than half of the allotted time, 2x of the remainder is awarded. When the level is finished, the remaining time is added to the score. When the player loses a life, that level must be repeated from the start. If time expires before reaching the top of the escape ladder, the player dies. Each block has a different kind of monster. When the player gets to the top of it, he will move on to the next level - a different maze. Once all gold pieces are collected, an escape ladder appears. The player navigates the maze with the joystick, climbing ladders, hanging from ropes, jumping off cliffs, or creating new tunnels with the blaster. The object of the game is to collect all gold pieces from a maze of tunnels, ladders, ropes, and rooms.